$1 minimum 7 + 8 + 3
DRM-Free, Itch.io, Windows, Android
Welcome to Daisia! Billy the Worm and Lucy the Ladybug need your help!
Billy likes to eat daisies and Lucy can only eat tulips. Help them eat all of the flowers by guiding them around each garden. They both move in the direction you tell them until they hit something including each other. Just don’t let them go out of bounds or send them to eat the wrong kind of flower or you’ll have to try again.
Daisia is a casual puzzle game consisting of 45 puzzles. Don’t let the cute, cartoon-like graphics fool you. The puzzles range from easy to challenging.
System Requirements:
Windows Requirements:
OS: Windows XP SP2 or better
Processor: Intel Celeron / Athlon Sempron or better
Memory: 1 GB RAM
Graphics: Open GL 2.0 compatible or better
DirectX: Version 9.0c
Android Requirements
OS: Android 2.3.1 or greater
Permissions:
Wake lock - prevent phone from sleeping.
Read from external storage
Write to external storage
Fascimania is an independent publisher and developer of games, music, and other forms of entertainment.
DRM-Free, Steam, Windows
3d rollerball game, where have to pass different kind of tracks and made good time. Choose ball material: 10 different choices
over 20 tracks. Target to pass track. There is items which causes damage to player and player can pick-up health-ups. In the end of world there is treasure and finish line
3 open world where have to hangout or find treasure to pass level
DRM-Free, Steam, Windows
Introduction
Lanwmover simulator where player drive lawnmover in open world and cut grass.
Gameplay
Drive lawnmover in open world. Avoid cactuses which causes damage. Player can pick-up wrench which gives more health. Lawnmover has also fuel consumption. Pick-up Jerry cans and add fuel. Avoid also that not get stuck with lawnmover to difficult places After fuel is empty or health goes to 0 player will explode and die.
There is score system that player can get score with any grass he has cutted.
Player has to drive over grass 2-3 times that it has cut all grass and to get score
Other information:
DRM-Free, Steam, Windows
Push The Crate is a 3D transport puzzle game with 100 level. The player pushes crates around, trying to get them to the target locations. Push The Crate is build with Unreal Engine 4 and privides a 3D top down view aswell as a 3rd Person view and is available on Microsoft Windows 7 and above.
System Requirements:
OS: Win7/8/10 32-bit
Processor: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
Memory: 4 GB RAM
Graphics: DirectX 11 compatible graphics card with at least 1GB dedicated VRAM.
DirectX: Version 11
Storage: 500 MB available space
Additional Notes: The use of mobile GPUs can sometimes cause problems and is not recommended.
DRM-Free, Steam, Windows, Itch.io
SweatShop is a incremental game where you’re the owner of a sweatshop, you have to hire more staff to work for you and sell products to gain more money. Buy many different upgrades for your workers and make even more money than before. Get as far as expanding the store to get more workspace and even more workers.
DRM-Free, Itch.io, Windows
System Requirements:
OS: XP, Vista, Windows 7
Processor: 1.0 Ghz
Memory: 512 MB RAM
Graphics: 256MB
Hard Drive:100 MB available space
DRM-Free, Steam, Windows, Itch.io
Another blasting opportunity for you! Only this time with a whole bunch of zombies… Take the chance to clear 60 levels full of brain-eating zeds and save your friends’ body parts. Get ready for a big ZOMBIE BOOM.
PDF, EPUB, MOBI
When she’s forced to tutor a bad boy werewolf, witch Cassie doesn’t realize how much she’ll learn, or how much fun she’ll have doing it.
Jacqueline Sweet writes about supernatural sex workers, dominatrix werewolves, and succubi with shoe fetishes. She loves the place where fantasy and romance and kink collide.
Jackie is currently working on a novel about a dominatrix torn between a werewolf pack and a succubus, titled “Making Magic,” it’s due out in 2015.
Stay up to date on her new releases at her blog: therealjacquelinesweet.wordpress.com
PDF, EPUB, MOBI
Virtual Murder… Real Crime.
Business partners turned bitter rivals, a missing hooker, and a death that’s just a preview of things to come… When a man is strangled in the virtual world of Surreality and $80 million is stolen, Detective Dan Keenan must find the missing money and stop a killer from making good on murder.
Ben Trube is a writer of both fiction and non-fiction books (and recently an adult coloring book of fractals). Odds are you found this blog through the Fractals You Can Draw posts. If so, you may be interested in Fractals: A Programmer’s Approach, which provides detailed information on how to generate many classic fractals with hundreds of example images. Ben is currently working on a new fractal book project to be published by Green Frog Publishing.
In fiction Ben writes mysteries with a technological bent. His latest, Surreality, tracks a murder in an online video game to the real-world theft of $80 million dollars, the disappearance of a high priced call girl, and threats on the life of one of the game’s creators.
During the week Ben blogs about technology, writing, math, comic books, or whatever strikes his fancy. To contact Ben about his books, request a guest post, or to suggest a blog topic please write to [email protected]
by Panda P.I.
Throwback to 1 year ago. These are a few Victim of Technology B-side tracks that didn’t make it onto the album for one reason or another. I enjoy these tracks, but they either didn’t fit the style of Victim of Technology or I just wasn’t quite satisfied with them. They aren’t perfect, but I hope you’ll still find this a flawed but fun EP.
Tyler “Panda P.I.” Davis is a 23 year old musician from a small town in Washington state, USA. He is an avid gamer, musician, and writer. A big fan of sci-fi and fantasy and a big fan of a good story in any medium of art. If any indie developers need music for their game and you like my tunes feel free to contact me via Facebook or Soundcloud.
by Irion Da Ronin
I have made this fifth mixed compilation with a nice range variety of award winner tracks, separating the cold and beating tunes from the relaxing and organic songs.
Despite the different genres, there is always an important thing I’m trying to achieve with my music, to make the listener to daydream and get chilled. If you like to daydream, listen to my music and don’t care about genres, please, take a walk and get lost in the night while listening to my music, or listen to it before you are going to sleep, these are the best ways to enjoy my music.
Be patient with my music, the best parts are in the middle and final minutes. So I hope you will listen the compilation all the way through.
Irion Da Ronin is a spanish electronic music producer 32 years old. Started to learn music autodidactically when he was 14.
He likes to explore all kind of electronic sub-genres. Extracting the inspiration from personal experiences, dreams and feelings and making melodic dreamy tunes and powerful beats and basslines.
Life, the power of nature, sadness, nostalgia, hope, machines, cybernetics, dreams, universe and the beauty in the little details are a few of themes that Irion likes to express through his music.
In the last 3 years he has been working and making demotracks for important synthesizer developers and sound designers.
Irion has earned the most part of his actual production studio participating in important online contests thanks to his award winning music.
His main goal is to be a videogame soundtrack producer someday, as music and videogames are his main passions.
Feel free to add Irion as friend in Facebook, Twitter or even Steam, and drop some lines, he loves music and gaming as much as you do.
by Arcanasphere
Breakups suck.
Crush is four songs written at a low point in a breakup with the intent to wish for something happier. This is a wish for someone to pull down the armrest at the movie theater and cuddle up closely. This is the exhilarating feeling of one’s stomach being twisted into knots just to say the words “I like you.” This is gratitude for the tokens of friendship and affection from new people in our lives.
Midnight is the wish for that turning point of finally sharing profound joy with another person.
Breakups suck. These two EPs are a wish for happiness to comes afterward.
Arcanasphere creates reverb-heavy alt-rock from Austin, TX. I draw inspiration from post-shoegaze, introspective pop punk, live theater, and electronic/hybrid music.
Arcanasphere was first played on WSGR in Port Huron, MI. Andrew has since performed music in live theater productions. That theater training influences the mood and lyrical content of what you’re about to hear.
Art is the safest place to look into our own souls. Each song is a love letter to our wishes and dreams.
by Lanark
In space, time is different. Contemplating alien worlds and unusual settings, here you have dark ambient landscapes for your listening pleasure.
Lanark is an Argentinian composer and audiovisual artist. He makes experimental music since the early 90s, looking for new sonorities and combinations of noisy lo-fi environments and clean digital sounds. He has worked with diverse materials, from his own voice, canned libraries of sound effects, music from others, countless references to science, literature and audiovisual culture, and the pure chance of the coincidence. He has taken part in many audiovisual projects in different formats in Argentina, France and the UK.
by PATCH
These tracks are very different, because they are “audio versions” of my thoughts. About everything.
by The Neutral Good
A small collection of genre-crossing songs, The Neutral Good is equal parts rock, pop and the ’80s!
by All Faraway & Mars Halstead
This EP contains the most recent works from the brazilian duo Al Faraway & Mars Halstead. The songs present a mix of electronic, rock and cinematic sounds.
Two co-workers and friends decide, one day, collaborate on a musical project. Thus arose Al Faraway & Mars Halstead. Blending influences ranging from Pink Floyd to Sisters of Mercy ‒ with a touch of humor ‒ the group has released two full albums, The backstabbing tactics cookbook (2012) and Call Me Deadly (2013). Asphalt floating brings five new tracks produced at the end of 2015, a mix of electronic, rock and cinematic sounds.
Al Faraway: vocals, guitars, midi sequencing. Mars Halstead: vocals, lyrics, midi sequencing. Mix and master by Al Faraway
Tradition. Unfortunately the only thing that happens this month are the bank holiday at the start, and one at the end of the month
– so with that, let me talk about this May edition.
We have a whole bunch going on across these hundred-odd pages, so what better to start us off than Ben R. talking about gaming whilst unwell, and we find out why gaming is stronger than ever with Ben M. With Uncharted having just released (review next month!) Dom ranks the entire series from worst-to-best, also find out how Alex helped break a world record with Football Manager, and Emsey talks about romance options in videogames. We have some more, but to segue into my next paragraph, I’ll just mention my look at a rescue from Elite: Dangerous’ in-game group The Fuel Rats – more specifically they rescued me.
Speaking of The Fuel Rats (see how flawless that was?), we sat down with DerryBear, the community coordinator of the group, to find out some more about them. We have a number of previews this month, such as Man o’ War: Corsair by Alex. We also have Parkitect from Steven, Polyball from Thomas, and Simon played Zombasite. Ben R. played Defect, Christian went to Trinium Wars and Thomas had a game of Super Arcade Football.
There are 15 different previews in all! We have even more reviews from even more writers, from DLC to new releases! Gary discovered 101 Ways To Die, Tom died that many times during Dark Souls III, and Reece raced away with Trackmania Turbo. Thomas got wet in Risk of Rain, Ben M. got a (dance) fever in Dance Magic, and Iain discovered Binaries.
Alex joined the Battlefleet Gothic: Armada, and Thomas became Warden: Melody of the Undergrowth.
Way back in 2006, the idea of a gaming magazine was batted around some friends. They wanted to get some of their favourite content out to a user base, but not in the traditional sense. They wanted it to be a more enjoyable experience than scrolling down a blog. Two years later in August 2008, The GameOn Magazine was born and released it’s very first issue! Spanning over 61 pages, this first issue was filled with some great content and had a lot of love put into it. It was incredibly well received by those that read it and thus, a passion was born. Over the next few years, The GameOn Magazine developed more and more, bringing on extra staff and trying out different styles. Jump forward to 2012 and we created our first Special Edition magazine to celebrate the then-upcoming release of Borderlands 2 from Gearbox Software and 2K Games. This Borderlands 2 Magazine was a huge hit with the Borderlands and general gaming community and so we strove to create even more special editions and shifted a lot of focus onto the project.
by John Szymanski
So, the question was kinda’ “How does one make an instrument that sounds like a frog?” and I was kinda’ “Well, you could sample a frog” and everyone else was kinda’ “Or you could sample us making frog noises.” So the OST for Amphibiation ended up being made with instruments of sampled animal impressions from the team.
I’m thinking the album itself will say the rest.
John Szymanski is a 19 year old game developer and college student. He enjoys collecting video game consoles, critiquing gourmet coffee, singing opera, and trying to make others’ lives a bit better. He is currently developing a trivia app for medical students, finishing his game Sumo! Revise for release on Steam, and utterly enjoying being on summer break.
David Szymanski is a married game designer and composer who owns as many pets as rooms to store them in. He generally spends time programming, writing music, tuning pianos, watching action flicks, and debating famous movies and video games. He has just released his game The Music Machine, is working on sound and scripts for projects not his own, and is keeping his hyperactive dog from knocking over the TV.
As promotion goals are achieved, bonuses are unlocked for everyone.
Tradition. Unfortunately the only thing that happens this month are the bank holiday at the start, and one at the end of the month
– so with that, let me talk about this May edition.
We have a whole bunch going on across these hundred-odd pages, so what better to start us off than Ben R. talking about gaming whilst unwell, and we find out why gaming is stronger than ever with Ben M. With Uncharted having just released (review next month!) Dom ranks the entire series from worst-to-best, also find out how Alex helped break a world record with Football Manager, and Emsey talks about romance options in videogames. We have some more, but to segue into my next paragraph, I’ll just mention my look at a rescue from Elite: Dangerous’ in-game group The Fuel Rats – more specifically they rescued me.
Speaking of The Fuel Rats (see how flawless that was?), we sat down with DerryBear, the community coordinator of the group, to find out some more about them. We have a number of previews this month, such as Man o’ War: Corsair by Alex. We also have Parkitect from Steven, Polyball from Thomas, and Simon played Zombasite. Ben R. played Defect, Christian went to Trinium Wars and Thomas had a game of Super Arcade Football.
There are 15 different previews in all! We have even more reviews from even more writers, from DLC to new releases! Gary discovered 101 Ways To Die, Tom died that many times during Dark Souls III, and Reece raced away with Trackmania Turbo. Thomas got wet in Risk of Rain, Ben M. got a (dance) fever in Dance Magic, and Iain discovered Binaries.
Alex joined the Battlefleet Gothic: Armada, and Thomas became Warden: Melody of the Undergrowth.
Way back in 2006, the idea of a gaming magazine was batted around some friends. They wanted to get some of their favourite content out to a user base, but not in the traditional sense. They wanted it to be a more enjoyable experience than scrolling down a blog. Two years later in August 2008, The GameOn Magazine was born and released it’s very first issue! Spanning over 61 pages, this first issue was filled with some great content and had a lot of love put into it. It was incredibly well received by those that read it and thus, a passion was born. Over the next few years, The GameOn Magazine developed more and more, bringing on extra staff and trying out different styles. Jump forward to 2012 and we created our first Special Edition magazine to celebrate the then-upcoming release of Borderlands 2 from Gearbox Software and 2K Games. This Borderlands 2 Magazine was a huge hit with the Borderlands and general gaming community and so we strove to create even more special editions and shifted a lot of focus onto the project.
by John Szymanski
So, the question was kinda’ “How does one make an instrument that sounds like a frog?” and I was kinda’ “Well, you could sample a frog” and everyone else was kinda’ “Or you could sample us making frog noises.” So the OST for Amphibiation ended up being made with instruments of sampled animal impressions from the team.
I’m thinking the album itself will say the rest.
John Szymanski is a 19 year old game developer and college student. He enjoys collecting video game consoles, critiquing gourmet coffee, singing opera, and trying to make others’ lives a bit better. He is currently developing a trivia app for medical students, finishing his game Sumo! Revise for release on Steam, and utterly enjoying being on summer break.
David Szymanski is a married game designer and composer who owns as many pets as rooms to store them in. He generally spends time programming, writing music, tuning pianos, watching action flicks, and debating famous movies and video games. He has just released his game The Music Machine, is working on sound and scripts for projects not his own, and is keeping his hyperactive dog from knocking over the TV.