$1 minimum 11 + 4 + 1 other
Steam, Windows, OSX, Linux
Abruptly lifted from your routine existence, you have been dropped into a realm where time and space hang in check. Through exploration and puzzle solving, you must overcome the awesome powers of Minos.
System Requirements:
OS: Windows XP / Vista / 7 / 8,
Processor: 1.8 GHz Processor
Memory: 512 MB RAM
Graphics: 100% DirectX compatible graphics
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 600 MB available space
Sound Card: 100% DirectX compatible card or onboard sound
OS: OS X Leopard 10.7
Processor: 1.8 GHz Processor
Memory: 512 MB RAM
Graphics: 3D graphics card or onboard graphics compatible with OpenGL
Sound Card: 100% CoreAudio compatible card or onboard sound
OS: Ubuntu 14.04 LTS
Processor: 1.8 GHz Processor
Memory: 512 MB RAM
Graphics: 100% OpenGL accelerated card or onboard graphics
Hard Drive: 600 MB available space
Sound Card: Any ALSA supported card on onboard audio
Steam, DRM-Free, Windows
OST is included with the Steam download Pitiri 1977 is an adventure-platformer with much exploration in both world and story, and is paying tribute to its classic pioneers – not only by its gameplay, but also by its background story. A narrative, that is set in 1977 (the glorious year of Star Wars IV, the Atari 2600, the Voyager One spacecraft & Led Zeppelin’s “Presence”), in an imposing world, created by using hand-painted graphics, characters, solid physics and a 1970s soundtrack, gradually opened up by the player’s acquired abilities.
You play as a kid with supernatural powers, whose brother has been kidnapped by an unknown evil. On your quest to get your brother back, you venture through a twisted 70s science fiction utopia that lies beyond the known…
System Requirements:
OS: Windows XP SP3 or Win 7
Processor: 1.5GHz or faster
Memory: 512 MB RAM
Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
DirectX: Version 9.0c
Hard Drive: 180 MB available space
Desura, DRM-Free, Windows
“Nobu: Fat Revenge” is a side-scroller, action/platformer game that challanges both your skill and patience like the old NES games. Fully hand-draw hd cartoon/anime art, a fantastic sound track, mixing japanese instruments with rock guitar, resulting in an odd but great to hear music. It also features tons of different types of enemies, smart and dumb, fun habilities and weapons to try out and a back story using comic pages to keep the interest up.
ABOUT THE GAME
Single player mode with 25 levels. Coop mode. Unlockable old school mode (Hard mode) Unlockable character (coop) 5 Bosses Tons of weapons Character customization that changes your stats (coop) Hd cartoon/anime hand drawn graphics Japanese/Rock guitar sound track Your ideas!
Alpha Build Content Coop Mode Character customization (hats and color changes) Single Player Mode 1 Stage with 4 levels and 1 boss
System Requirements:
OS : Windows XP/Vista/Windows 7/Windows 8
Processor : 1.7+ GHZ or better
Memory : 512+ MB of ram
Graphics : Integrated GMA 945 or better; Dedicated 256 MB or higher
DirectX : 9.0C
Hard-Drive : 256 MB HDD SPACE
Sound : 100% DirectX 9.0C compatible sound card and drivers
DRM-Free, Steam, Desura, Windows, OSX, Linux
Slinki is a hard-as-nails 2.5D action-platformer, for Windows, Mac and Linux, where your own prostetic arm is the ultimate multipurpose weapon: Use it as a bladed boomerang to control the population of mutated critters, pull levers towards you to get through puzzles and zip-line across grappling surfaces. Furthermore, instead of having your weapon return to you, why not return to it instead with the power of Slinki’s slingshot? All this to find out what happened to the once peaceful forest you used to live in.
System Requirements:
Recommended System Requirements:
* 1Ghz dual core processor
* 512MB of free RAM
* 400MB of free hard drive space
* DirectX 9 (Windows) or OpenGL 2.1 (Mac and Linux) compatible GPU
DRM-Free, Steam, Desura, Windows
Pluck is a twin-stick shooter adventure that mixes fast-paced shooting action with roguelike dungeon crawling to create a game that’s as unforgettable as it is difficult. Levels are randomly selected and no playthrough is the same.
System Requirements:
Windows XP, Vista, 7 or 8
512MB RAM
128MB graphics
DRM-Free, Windows
A classic platformer taken from ‘88 the next universe over.
Featuring:
Pretty pixels, or so I’ve been told. A whimsical retro-y soundtrack. 8+ big ol’ continuous area’s that go up, down, and all around. Comical, cute and quirky characters. Easy to understand, Challenging to master gameplay.
The player’s actions are:
Arrow Keys: Turn left/right (Walker is always in motion (unless you’re in cheater mode)). A very high variable jump (think Luigi, but not slippery); Z button. Wall-kicks, Wall-jumps, (Whatever you wanna call ‘em!) Z button. Talk to NPC’s by overlapping them and pressing Z. Simple! When hp hits 0, rapid tap Z to get back up, you can do it! Z is also used for things like: Bouncing off a spring Double Jumping Waking him up with a slap
System Requirements:
minimum of Windows XP and 1GB RAM
DRM-Free, Windows
Battle Buggy Grounds is a Top Down tank shooter game that lets you take control of a next-gen battle tank a.k.a. the Battle Buggy. You are equipped with weapons such as flame-throwers, spread shots and even a sledge hammer launcher guaranteed to send your foes back to the junkyard.
The main objective is to survive waves of merciless enemies as you progress through the increasingly challenging levels. Time is never on your side and the longer you take to try bring down the enemy, the worse your chances of survival get.
System Requirements:
- Windows XP, Vista,7 and 8
- 512MB RAM
- 128MB Graphics
DRM-Free, Steam, Windows
A 2d Sword swinging gladiator game! Choose up to 4 different characters, slay your enemies, loot money and health, buy weapons and armor, WIN! The Duke of War is a bloodthirsty warrior who conquered every nation on earth. Without the joy of war, he plays gladiator games with his peasants and slaves. Overcome your lot in life, overthrow the Duke, and bludgeon your way into history!
System Requirements:
Windows PC
DRM-Free, Steam, Desura, Windows
Sumo Revise is a 2d comedy fighting game that seeks to bring back the quirky retro glory of old school local multiplayer games like Super Smash Brothers and Goldeneye 64. Lightning quick rounds are supported by heavy amounts of customization, letting you and your friends play around in a strange fighting game toybox.
Made with a collection of bizarre powerups, glitches polished to function as gameplay mechanics, and an incredible depth of customization options, Sumo Revise is a gotta-look-that-one-up-when-I-get-home for anyone who wants to have a fun chaotic time with friends.
System Requirements:
OS: Windows XP / Vista / 7 Processor: 1.4 GHz Processor Memory: 512 MB RAM Hard Drive: 500 MB available space Sound Card: 100% DirectX compatible card or onboard sound
DRM-Free, Windows, OSX, Linux, Android
Ball’N’Flag is a little game for NES (Nintendo Entertainment System) I have developed in less 2 days (I think few hours). It was personal challenge to create a game on NES (or FAMICOM) with no complex tools and minimum time (this is my own gamejam).
Most of NES games are developed in complicated assembly language.
Ball’N’Flag is coded in BASIC language, yes BASIC, the old good language available on most common platforms !
System Requirements:
:
for this game you’ll need an NES emulator-software for your system which can be found easily.
by Alex Mauer
I’m Alex Mauer, and I love composing original music for games and films. I’m interested in many different music genres. I can mimic any music style from any era. My expertise is electronic, chiptune, and vintage synthesizers.
In 1996, I began using computers to make music. I spent my highschool days entering many one hour music competitions on IRC which taught me how to work very fast and at odd hours. I’m perhaps best known for my 2007 album “Vegavox” which was the first ever album release on hand made NES cartridges.
by Remute
Remute’s Denis Karimani is a man who is motivated and influenced by the experience of playing live. He’s gone so far as to develop an iPhone app that will allow clubbers to tweak his synth parameters or drum lines as he he’s performing (yes, the “Remute Control”). He also creates tunes on-the-fly, which is where most of the tracks on The Orgy come from. This feedback has meant that he’s moved from more hi-fi friendly territory since his eponymous first album to The Orgy, where it’s clear that he’s often aiming for maximum dance floor effectiveness—when he’s not padding things out with dubby interludes for the home listener.
The type of technoid electro house that Remute made his name on is still there in tracks like “The Clearance Pt. 1,” but it’s been given a big-room, Chemical Brothers flavour on The Orgy. “Good News” is sun-hazed disco tech, a track that would fit smoothly at a beach party or at home on a balmy afternoon. But even that has his idiosyncratic signature, a brash, mash-up feel brought about by low-quality 8-bit equipment. “Hop” clicks and pops along like a broken Amiga console, with big synth builds where the knobs are tweaked just past feasibility, and “Allnight Allright Forever” is bombastic, a particularly strong example of his hands-in-the-air qualification method.
He manages the translation into a coherent album with some success. There’s a balance between calm and frantic, but it’s a balance where the weights are far from equal, leading to partial instability. “Everything” and “Nothing” are deep, dark insectoid ambience which contrast with the stompers, but it’s ambient or stomper: There’s nothing in between. Elsewhere, tracks like “Absolutely” start promisingly then display their gig-grown loopiness too strongly, feeling a few studio hours away from finished album material.
The Orgy has the energy of a live experience, and the variation of a studio album, but the two are mixed in a somewhat incongruous way. Nevertheless, it’s all-out fun done with flair and individuality, and there’s not much more that most party heads would ask for. Sometimes that’s enough.
Hamburg-based Techno artist Remute has a very ‘technological’ approach to this genre - intense interaction with technology made him do the most amazing things: Remute’s career began in the early 2000s with his first EP ‘Hypnoconsole’ which unmistakably drew inspiration from the flickering world of early 80s and 90s computergames and acid-filled rave-sequences mixed up in a timeless punky DIY-way - even in 2017 ‘Hypnoconsole’ is still considered as a ‘punk techno’ reference by Bandcamp. The success of his first release made Remute tour for years and perform at acclaimed festivals and clubs like for example Golden Pudel and Berghain. Various contemporary high-profile labels got aware of Remute - in 2006 he released his self-titled debut album via the legendary label ‘Ladomat’ from Hamburg. After several further releases on labels like Tresor, Traum, Smallville or Bedrock Remute founded his very own Remute-label in 2008. The first release of the label, ‘Zuendli’, became an instant hit and is considered as one the most successful and celebrated tracks of the minimal techno era of the late 2000s. More punchy club hits and BBC1 favourites like the cheeky acid-house banger ‘Lampuca For Me’ or the spacey open air techno anthem ‘Gravity?’ followed and Remute also became a busy remixer for artists like GusGus, Solomun, Dominik Eulberg or Daniel Avery. Driven by the urge to push the boundaries of TECHNOlogy, it was never enough for Remute to deliver dancefloors hits only. Since the beginning of his career Remute was the sole ruler of his artistic vision and no managers, no agents and no producers were ever allowed to interfere with his work: While others in the early 2010s were busy to jump on the EDM-bandwaggon and took the first opportunity to sell out, Remute devoted himself to commercially risky and artistically uncompromising projects like ‘24’, which is a 24 hour long ambient recording (named by Mixmag as a ‘24 hour anthem’) and ‘REMUTE24’, a series of digital music releases remixing news headlines running for over 6 years, week by week, non-stop. Additionally he released highly successful J-Pop with his song ‘Play The Game’, recorded a Cyberpunk-esque soundtrack for the classic silent film ‘Metropolis’ with his 2014 album ‘Yoshiwara’ (got him ‘Album Of The Month’ honours in Mixmag) and was very active as a soundtrack-producer for several videogames. After over 15 years in music business and countless gigs from Miami to Moscow to Tokio, 2018 is a pivotal year for Remute: His album ‘Limited’, a hybrid release consisting of 7” vinyl and a 3,5” floppy disk, is regarded as a trailblazer of a strong floppy disk comeback… as a valid music format! With some clever usage of technology and creative dealing with the data limitations of this format, Remute once more succeeds in establishing his very own technologic sound aesthetics and setting new distinctive trends for unique performances while constantly questioning the status quo. Besides getting enthusiastically labelled as ‘limited techno’ by CBC, the Los Angeles Times also points out that he is Techno’s only true Disk Jockey - literally.
by JUNE
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A set of minimal synth recordings, captured live with in-studio performance. These pieces are a tribute to the golden era of electronic music that mainly emerged in Europe between 1978-1984 and is often described as minimal electronics, synthpop, synthwave etc. Sinister melodies, shadows and frost making up a haunting, dystopian sonic environment. Drum machines driving step sequencers and mono-synths, hand played polyphonic synthesisers, all enveloped by the industrial sound of the spring reverb.
Recording artist, disc jockey and live act born in Rhodes, Greece in the 80s while currently residing in Berlin. He is devoted to the use of the pre-MIDI analogue interface of synthesisers, drum machines and sequencers for the creation of electronic music.
Remute will live stream a DJ set on the final day of the campaign.
Hamburg-based Techno artist Remute has a very ‘technological’ approach to this genre - intense interaction with technology made him do the most amazing things: Remute’s career began in the early 2000s with his first EP ‘Hypnoconsole’ which unmistakably drew inspiration from the flickering world of early 80s and 90s computergames and acid-filled rave-sequences mixed up in a timeless punky DIY-way - even in 2017 ‘Hypnoconsole’ is still considered as a ‘punk techno’ reference by Bandcamp. The success of his first release made Remute tour for years and perform at acclaimed festivals and clubs like for example Golden Pudel and Berghain. Various contemporary high-profile labels got aware of Remute - in 2006 he released his self-titled debut album via the legendary label ‘Ladomat’ from Hamburg. After several further releases on labels like Tresor, Traum, Smallville or Bedrock Remute founded his very own Remute-label in 2008. The first release of the label, ‘Zuendli’, became an instant hit and is considered as one the most successful and celebrated tracks of the minimal techno era of the late 2000s. More punchy club hits and BBC1 favourites like the cheeky acid-house banger ‘Lampuca For Me’ or the spacey open air techno anthem ‘Gravity?’ followed and Remute also became a busy remixer for artists like GusGus, Solomun, Dominik Eulberg or Daniel Avery. Driven by the urge to push the boundaries of TECHNOlogy, it was never enough for Remute to deliver dancefloors hits only. Since the beginning of his career Remute was the sole ruler of his artistic vision and no managers, no agents and no producers were ever allowed to interfere with his work: While others in the early 2010s were busy to jump on the EDM-bandwaggon and took the first opportunity to sell out, Remute devoted himself to commercially risky and artistically uncompromising projects like ‘24’, which is a 24 hour long ambient recording (named by Mixmag as a ‘24 hour anthem’) and ‘REMUTE24’, a series of digital music releases remixing news headlines running for over 6 years, week by week, non-stop. Additionally he released highly successful J-Pop with his song ‘Play The Game’, recorded a Cyberpunk-esque soundtrack for the classic silent film ‘Metropolis’ with his 2014 album ‘Yoshiwara’ (got him ‘Album Of The Month’ honours in Mixmag) and was very active as a soundtrack-producer for several videogames. After over 15 years in music business and countless gigs from Miami to Moscow to Tokio, 2018 is a pivotal year for Remute: His album ‘Limited’, a hybrid release consisting of 7” vinyl and a 3,5” floppy disk, is regarded as a trailblazer of a strong floppy disk comeback… as a valid music format! With some clever usage of technology and creative dealing with the data limitations of this format, Remute once more succeeds in establishing his very own technologic sound aesthetics and setting new distinctive trends for unique performances while constantly questioning the status quo. Besides getting enthusiastically labelled as ‘limited techno’ by CBC, the Los Angeles Times also points out that he is Techno’s only true Disk Jockey - literally.
DRM-Free, Steam, Desura, Windows, OSX
Super Hipster Lumberjack is a love letter to very difficult flash platformers. It is the 2.5d platformer that I always wanted to make as a kid. It has a collaboration of ideas I have had since I was a kid and games I have always enjoyed playing.
Plot ~ Stuck inside his own creation Noah must act on his feet and use his instincts that he has known ever since he started playing super Mario bros on his Gameboy. In the midst of a large meta dream world he learns that his creation is a lot like others but learns that is ok.
Gameplay ~ Difficult platforming and interesting jump puzzles.
by LU
LU is Leon Kidando.
I’m an independent game developer currently based in Tanzania. I develop PC, web browser and mobile games. Most of the games I make are inspired by classic 2D video game titles. Both in art style and in challenge. I aim to create games that provide a challenging yet enjoyable experience that made of a lot of the classic titles memorable.
As promotion goals are achieved, bonuses are unlocked for everyone.
Remute will live stream a DJ set on the final day of the campaign.
Hamburg-based Techno artist Remute has a very ‘technological’ approach to this genre - intense interaction with technology made him do the most amazing things: Remute’s career began in the early 2000s with his first EP ‘Hypnoconsole’ which unmistakably drew inspiration from the flickering world of early 80s and 90s computergames and acid-filled rave-sequences mixed up in a timeless punky DIY-way - even in 2017 ‘Hypnoconsole’ is still considered as a ‘punk techno’ reference by Bandcamp. The success of his first release made Remute tour for years and perform at acclaimed festivals and clubs like for example Golden Pudel and Berghain. Various contemporary high-profile labels got aware of Remute - in 2006 he released his self-titled debut album via the legendary label ‘Ladomat’ from Hamburg. After several further releases on labels like Tresor, Traum, Smallville or Bedrock Remute founded his very own Remute-label in 2008. The first release of the label, ‘Zuendli’, became an instant hit and is considered as one the most successful and celebrated tracks of the minimal techno era of the late 2000s. More punchy club hits and BBC1 favourites like the cheeky acid-house banger ‘Lampuca For Me’ or the spacey open air techno anthem ‘Gravity?’ followed and Remute also became a busy remixer for artists like GusGus, Solomun, Dominik Eulberg or Daniel Avery. Driven by the urge to push the boundaries of TECHNOlogy, it was never enough for Remute to deliver dancefloors hits only. Since the beginning of his career Remute was the sole ruler of his artistic vision and no managers, no agents and no producers were ever allowed to interfere with his work: While others in the early 2010s were busy to jump on the EDM-bandwaggon and took the first opportunity to sell out, Remute devoted himself to commercially risky and artistically uncompromising projects like ‘24’, which is a 24 hour long ambient recording (named by Mixmag as a ‘24 hour anthem’) and ‘REMUTE24’, a series of digital music releases remixing news headlines running for over 6 years, week by week, non-stop. Additionally he released highly successful J-Pop with his song ‘Play The Game’, recorded a Cyberpunk-esque soundtrack for the classic silent film ‘Metropolis’ with his 2014 album ‘Yoshiwara’ (got him ‘Album Of The Month’ honours in Mixmag) and was very active as a soundtrack-producer for several videogames. After over 15 years in music business and countless gigs from Miami to Moscow to Tokio, 2018 is a pivotal year for Remute: His album ‘Limited’, a hybrid release consisting of 7” vinyl and a 3,5” floppy disk, is regarded as a trailblazer of a strong floppy disk comeback… as a valid music format! With some clever usage of technology and creative dealing with the data limitations of this format, Remute once more succeeds in establishing his very own technologic sound aesthetics and setting new distinctive trends for unique performances while constantly questioning the status quo. Besides getting enthusiastically labelled as ‘limited techno’ by CBC, the Los Angeles Times also points out that he is Techno’s only true Disk Jockey - literally.
DRM-Free, Steam, Desura, Windows, OSX
Super Hipster Lumberjack is a love letter to very difficult flash platformers. It is the 2.5d platformer that I always wanted to make as a kid. It has a collaboration of ideas I have had since I was a kid and games I have always enjoyed playing.
Plot ~ Stuck inside his own creation Noah must act on his feet and use his instincts that he has known ever since he started playing super Mario bros on his Gameboy. In the midst of a large meta dream world he learns that his creation is a lot like others but learns that is ok.
Gameplay ~ Difficult platforming and interesting jump puzzles.
by LU
LU is Leon Kidando.
I’m an independent game developer currently based in Tanzania. I develop PC, web browser and mobile games. Most of the games I make are inspired by classic 2D video game titles. Both in art style and in challenge. I aim to create games that provide a challenging yet enjoyable experience that made of a lot of the classic titles memorable.
by David Szymanski
The original soundtrack for the local multiplayer beat-em-up, ‘Sumo! Revise.’
David Szymanski, alias jefequeso, enjoys spending his free time developing videogames, reviewing videogames, writing stories, and composing music. In particular, he is interested in experimenting with ways to tell a story in an interactive setting, and ways to combine individual elements of a game (gameplay, music, narrative, visuals) into a cohesive whole.