Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes—brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures—in one of the largest retro role-playing experiences ever. A spiritual heir to yesteryear’s heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town’s worth of treasure from unsuspecting townsfolk. Being bad has never felt so good!
OS: Windows XP, Vista, 7 or 8 Linux kernel 2.6.18 or later Processor: 900 Mhz Memory: 128 MB RAM Graphics: Direct X Compatible Graphics Card DirectX: Version 5.2 Hard Drive: 1800 MB available space Sound Card: Direct X Compatible Sound Card
Planets under Attack offers a surprising depth of gameplay, while its intuitive controls allow even casual gamers to pick it up and feel comfortable immediately. In addition to the addicting gameplay, Planets under Attack is an obvious labor of love. An exciting and memorable cast of characters exist perfectly in this artistically beautiful world. From the ships to the planets, everything has an essence of its own, with a memorable soundtrack and comical sound effects breathing life into the visuals
OS: Windows 98 / XP / Vista / 7 / 8 / Snow Leopard (10.6.X) + Processor: Intel/AMD Single Core CPU Memory: 512 MB RAM Graphics: 3D with DirectX support and 64 MB DirectX: Version 9.0c Hard Drive: 750 MB available space Sound Card: DirectX compatible Additional Notes: Keyboard and mouse
300 years after Aziraal has been banished, a brother and sister are drawn into the conflict which has flared up between the Orcs and the free world. Kyra, the hero’s younger sister, suddenly disappears in mysterious circumstances.
The hero, a bounty hunter, searches throughout Antaloor for her. His quests take him to the far-off reaches of the continent. Constantly on the alert for a clue as to her whereabouts, he keeps his eyes and ears open during his travels.
Will he succeed in finding his sister?
OS: Windows XP/Vista/7/8 / OS X El Capitan Processor: 2.0 GHz Memory: 512 MB Graphics: GeForce FX 6, 7 and 8 series, AMD/ATI Radeon X-series with Shader 2.0b Hard Drive: 6 GB Free Space Sound: DirectX 9.0c compatible
D/Generation was originally released in 1991 on the PC, followed by Atari ST, Commodore Amiga, and CD32 platforms in 1993.
I did the AGA Amiga conversion of the title and end game tunes. There were no in-game tracks.
D/Generation HD, a ‘high def’ re-release of the original game, was released in October 2015 and I was given the opportunity to ‘finish an unsettled score’ by finally writing the in-game music missing from the original title.
Taking hints from 80’s synth wave and cyberpunk, this is the soundtrack I always felt the game was lacking.
Also included are 7 early work in progress versions, as bonus tracks.
Building Peace through Better Weapons (old mix)
Escape from Oblivion (old FM mix)
Escape from Oblivion (old mix)
Genoq (old mix)
Genoq (old SID’s revenge mix)
Something Nasty’s in the Pipes (early ideas mix)
Virtual Reality (early ideas mix)
released November 6, 2015
Composed, mixed and mastered by Mark Alan Knight
Original D/Generation PC Theme by Sean Gugler
I spent my college years writing chiptunes for various releases on the Commodore Amiga, for demogroups such as Anthrox and Melon Dezign, using the handle ‘TDK’. From that I secured my first job in the video games industry in 1992, and left the demoscene in 1993. In this time, I wrote the soundtracks for games such as CyberSpeed, Duke Nukem Total Meltdown, Dungeon Keeper 2, Populous: The Beginning, Warhammer: Dark Omen, and Wing Commander (Amiga), and have since worked as a sound designer on games such as the Develop Magazine Audio Accomplishment nominated Race Driver: GRID, Develop Magazine Best art and sound nominated Sudeki, Theme Park World - which won a BAFTA Interactive Entertainment Awards award in 2000 for ‘best sound in a video game’, and the F1/DiRT and GRID franchises for Codemasters, where I work currently.
I brought the ‘TDK’ out of retirement in 2011 to write new chiptunes, and Reawakened was released in 2012. I am continuing to write for my 2nd Chiptune album, with the intention of fusing ‘madfiddler’ with ‘TDK - but don’t hold me to that.
Debut EP from Not Safe For World. Post Rock/Grunge/Electronica from Bristol, UK. Featuring members of Nova Robotics (“65daysofstatic meets Daft Punk” - Time Out, London)
Released June 5, 2016
All music by Not Safe For World
Post Rock/Grunge/Electronica from Bristol, UK.
An unjustly condemned man cheats death in the gas chamber by using occult power to transform into toxic gas. A psychologically troubled FBI agent is ordered to apprehend him but turns rogue and threatens to destroy his last tie to humanity in a sadistic game of cat and mouse.
Founded in 2005, Markosia Enterprises Ltd is a multi-faceted publishing company specializing in sequential story-telling. From well known properties like King Kong and Starship Troopers to creator owned works like Dark Mists, The Lexian Chronicles, The Young Sherlock Holmes Adventures, Midnight Kiss and Serpent Wars, Markosia has become known for quality art and stories.
Markosia have recently embarked on some exciting projects away from the comic book market also, including major contributions towards the acclaimed Doppleganger Chronicles series by G. P. Taylor that was expertly adapted by Tony Lee and superbly illustrated by Dan Boultwood. We have also entered the gaming and apps world, with Growing Up Enchanted now available as a game for download via iTunes, the first of many such projects coming to you soon. Our books now feature prominently on iTunes, iBooks, Comics + and DriveThruComics, and will be featuring on many other platforms over the next year, so watch this space for more announcements.
by John Fio
Epanalepsis cover art
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Rachel 00:00 / 03:30
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Stapled Zines and a Missing Microwave 03:49
Barista Jeff 02:25
Cascabel and Pasus 02:39
The soundtrack to Cameron Kunzelman’s literary adventure game of the same name. store.steampowered.com/app/333690/
“Kudos to the audio, which evoked memories of my favourite era of music.” - John Walker, RockPaperShotgun
“John Fio’s neat melodies add character” - Adam Koper, Nouse
“Very diverse with some very catchy melodies.” - Chris Bowie, Mouse N Joypad
“Slow, haunting and quite unsettling at times. It’s got a nice melancholy feel to it”- Joe Keeley, Adventure Gamers
“Does a good job of making you feel like everything is normal but that there is still something amiss” - Jorge Sobrino, IndiEvaluation
“The melancholy sounding score helps to enforce the bleak outlook of each character’s life.” - Scotch Rat, Readers Gambit
“Of special note for the game is the score.” - Lou Sytsma, Canadian Online Gaming Network
“Fascinating atmosphere” - Dario Oropallo, The Shelter
“Quite good.” - Bryan Cebulski, TechRaptor
“Arguably the best aspect of the game, it’s surprisingly varied and is a great tone setter no matter which time period or environment you happen to be exploring at the time.” - Daniel Vaughan, GamersFTW
“Masterfully done, evoking the feel from every epoch the game touches.” - Pablo Krasnokuki, Guns and Pixels
“Quirky, beautiful, and sometimes haunting… the first time I loaded up the game, the bells in the opening track sent chills down my spine.” - Alana Hagues, RPGFan
“Cool music.” - Tom Woolford, Go Play That!
John Fio: clarinet, bari sax, acoustic guitar, bass guitar, piano, drums, electric guitar, all programming
Sam Tobias: flute, alto sax
Dan Filipak: double bass
Kyle Kassick: additional guitars on “Heaven”
composed and recorded and mixed by John Fio
mastered by Jose Ignacio Alfaro
Could be Bad Rats, could be something nicer. Do you feel lucky?
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